Cryptozoology update…
Here is a current screenshot from my simple cryptozoology puzzle game. It is coming along fairly well schedule wise. I have 3 of 4 crpytid puzzles completed and just need to draw one more so that is...
View ArticleCryptid Puzzle Challenge – Final!
Hey folks- finished my game: Windows build Mac build Source (linux build instructions in readme, requires Gosu available from RubyGems) CONCEPT: You’ve received 4 scrambled images of possible cryptids:...
View ArticleMy second LD
After having participated in LD5 some years ago I’ve finally found the time and motivation to enter again. Once again, I’ll be using jlnr‘s Gosu gamedev library for Ruby. As my coding skills are a bit...
View ArticleI’m in!
Say hi to my desk, which I hope to see only when I do Photoshop work: Other than that, coffee shops and the university will probably be where I am most of the time, meeting up with pythong and mathias....
View ArticleFood- and screenshots!
Last night I wasn’t too happy with my mockup: But I even switched to C++ because it allowed me to add some features that I wanted to do for a while. Also, I ate delicious tempeh burgers: And suddenly,...
View ArticleFinal: Solar Lift
UPDATE: Windows binary added. Well I was counting on working down to the last minute, but I have to quit for the day so this is going to be the final version, 5 hours before the deadline. The game is...
View ArticleFirst sneak preview demo thingie…
Here it goes, Mac-only and without source so far: http://www.raschke.de/julian/temp/ld14_demo.zip This is my moment of triumph. I fear the level design will show that my concept is not THAT well...
View ArticleEvacuation
Finished my game now. There could be some more polishing but I think it’s fun to play and turned out much better than I expected yesterday. Download: jsb_LD14_evacuation.zip (It seems the gaps between...
View ArticleStarFerret 48h, final
Hiiii, Here it iiis: Windows version: http://www.raschke.de/julian/temp/ld14_final_win_jlnr.zip Mac version: http://www.raschke.de/julian/temp/ld14_final.zip Source code:...
View ArticleEvacuation – Bugfixes
In my game I had some problems with gosu’s rendering of tiled graphics. jlnr was so kind as to quickly fix some bugs, so here is my updated LD14 entry: Download: Evacuation v1.01 (Windows binary + Ruby...
View ArticleAnd this is the end…
Finished my entry for the LD#15. It’s a pity I didn’t have enough time to include all the features (enemies, power-up’s, lots of blood, stalactites…) I thought at the design stage, but at least it is...
View ArticleParticipating (a little bit) after all
All right, so, I’ve managed to work out how to participate without a) unboxing and setting up my computer just for the compo, in the middle of a move, or b) leaving little software dev turds all over...
View ArticleNew levels to my pixely Ruby-entry
sfernald sank his teeth into the game engine for my LD#16 entry – the light in the end of the tunnel and the results came out swinging! He’s used the game engine better then then me, making some...
View ArticleFinally Got Some Time!
LD always seems to be coinciding with something, but I’ve managed to clear two days for it (might sleep instead). So unless my daughter decides to create havoc I’ll be playing with you guys. Gosu + Cpp...
View ArticleLD number just-one-above-eighteen…
…HERE I COME. So original. Following my success in MLD#22 (yah), I shall be going for LD#19. The time is (as for many) just right – end of the year, no stuff to do… Also, let’s keep up this random...
View ArticleI’m in???
So, decided like 5 days ago to work out what tools I’d need and do this…. Didn’t work out what tools I’d need though. So let’s do this. Using C++, probably Gosu, if I need art I’ll head to GIMP, if I...
View ArticleI’m in
Better late then never. Because I do not have much time left I’m likely to participate only in the jam. I will use Ruby and Gosu and I will test out an entity-framework I wrote last week, following the...
View ArticleLD25 Reporting for Duty
My first event after seeing a friend suffer through a few on his own. Language: Ruby Framework: Metro IDE: Textmate 2 Graphics: Photoshop, Pixen, Tiled and TPEditor Audio: Ableton, Figure (iOS) and...
View ArticleFirst Ludum Dare Compo
I’ve known of Ludum Dare but this is the first time I’m participating in the event. I’m really looking forward to it. I’m planning on writing the game in Ruby using the Gosu library. I have a small...
View ArticleThe Post-Mortem of No Hawking
By Daniel Smith and Paul Potgieter, with music by Tim Harbour During LD29 we produced No Hawking, a game we’re both proud of. But it didn’t go exactly to plan, and we fell far short of our initial...
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